Info lit as participation

People playing video games at a 2015 event in Tokyo
By bongs Lee from Seoul, South Korea (Tokyo) [CC BY 2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
I am participating in a professional development program called 23 Framework Things.    “Participating” is the operative word.

On the site we participants comment on the readings and on each other’s posts.  Since it is self-paced, we can participate at our own convenience.

23 Framework Things uses game elements, and what’s a game without participants?  Though I don’t support gamification for its own sake, used properly it can enhance motivation.  I check my progress on the leaderboard.  Yes, I even look forward to earning my first badge.

Whether we focus on it as professional development or as a game, 23 Framework Things highlights the interactive side of information literacy.  After all, part of information literacy is “participation in communities of learning” (Association of College & Research Libraries, 2016, Introduction section).

Reference

Association of College & Research Libraries. (2016). Framework for information literacy for higher education. Retrieved from ACRL website : http://www.ala.org/acrl/standards/ilframework

 

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