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Labor Day lets us put aside our work and simply play. That said, let’s look at an area where work meets play—instructional gaming.
Gee (2007) discusses how video games can help develop problem-solving skills and collaborative learning (to vastly oversimplify the book’s concepts). Games don’t have to be computerized, though. Yaman and Covington (2006) look at popular game shows as ways to review material, introduce content, and more.
I’ve seen a prize wheel used to make an orientation booth more interactive. If I could have someone make a puzzle board, I would want a Jeopardy!-inspired orientation table (I like Jeopardy! What can I say?). What playful learning can you imagine?
Gee, J. P. (2007). What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillan.
Yaman, D., & Covington, M. (2006). I’ll take learning for 500: Using game shows to engage, motivate, and train. San Francisco, CA: Pfeiffer.